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Blender fbx export settings for unity
Blender fbx export settings for unity






blender fbx export settings for unity

To me, Blender files are not for Unity directly, but Blender has a nice little Export to FBX capability of its own which exports a specific set of blender objects, and has lots of options I want to tweak each time as appropriate.

blender fbx export settings for unity

Maybe I have photographs which need to be processed by other tools before they come out as height maps. Maybe I have a bunch of hundred-layer SVGs that I haven't rendered or imported into Spine yet, to be able to animate them. Maybe I got some ALOS digital geography files and I need a special tool to export those to PNGs as height maps I can use in terrain building. This goes for other big old gnarly composite or specialty files which I don't expect Unity to support directly, or the way I want them supported. Maybe the dummy character is wearing all his clothes and holding several kinds of weapons. Maybe the house is made in Blender with 50 pieces, and I export them room by room into 4 FBX files. I can then decide manually which pieces get exported as separate FBX files, and then put those FBX files into Unity's clutches within the Assets tree. I would much rather take a big old gnarly composite file such as one blend with a complete house or a complete character with an extensive wardrobe, and keep it OUT of the Assets folder. Even if Unity is launching Blender and asking Blender to export to FBX, it's expecting too much to assume I can tell Unity exactly how each FBX should be exported with all the settings available.

blender fbx export settings for unity

Maybe just saving the Blender preferences helped? Unity just decided to stop messing around? I dunno.Click to expand.This is true, but having worked with Blender for many years, inside its Open Source code and also as a modeling user, I really really don't like to assume that any other app should try to import the file themselves. So I'm actually not sure the plugin was the precise issue. It's strange, though, it took a bit for the hangup to happen. In my case, it just seems like Blender was getting hung up on an plugin. I seem to be OK again, and I can nudge the import settings on any of the. If I changed the import settings, it would nudge it back into reimporting. blend would turn into a blender icon instead of a model preview. If I quit the blender process, Unity would stop hanging, and the. And if I watched the editor.log, I saw an import start when that process appeared. I found if I watched Activity monitor, a Blender process would appear on import.

blender fbx export settings for unity

And I'm on macOS with Unity 2019.4.31f1 and Blender 3.0. For some reason, I started having this after installing a Blender Plugin, and it stopped when I turned that plugin off.








Blender fbx export settings for unity