

Revivable Units 1.3.1 (fixes a bug that caused dissipating units to attack enemies instead of playing the dissipate animation).Main Menu: 3D Background now plays cannon and drawbridge sound.H09: Intro Cinematic: waygate teleport is no longer weird.Doubled the amount of Queue Attack Animation triggers to make units less idle during the battle.Corpses and Undead units no longer receive Devotion Aura buff.H04: Purple Lich (Rage Winterchill) now properly follows AI commands.H02: Peasants now harvest gold after the intro cinematic ends.Elven Town Hall/Keep/Castle, Altar of the Sun, Lumber Mill, Blacksmith and SSP icon added to WE.Captain Falric and Baelgun: balance changes.H07&09: Captain Valonforth added (not playable in H7, revivable/playable in H09).

H08: Added extra enemies to balance out Falric and Marwyn.H07-08: Captain Falric and Baelgun added (Baelgun not playable in H08).H03-09: Captain Marwyn added (revivable unit).Captain Falric and Captain Valonforth: new models.Added "revivable unit" functionality for units like Captain Falric.Added Prologue 03-05 to "Game - Enable/Disable Mission" trigger list.Changed all "Tutorial" strings to "Prologue".Added "Player - Revivable Units" triggers (4 triggers).Main menu 3D background sounds (cannon & drawbridge).

